![]() ![]() Realistically, both MGs and SGs are used so little for anything in the game right now that there's no point in raising anything but the best of them, and there's only about 5 each of the best.Īlso, you have the right idea including an HG to support the echelon (or maybe you just leapt at the shiny 5-star) but NZ75 sucks. SGs are also a bait since they're extremely expensive to even attempt to craft. Facing up against any enemy formation that can survive the first volley (like a boss) and your current echelon 1 will immediately die because it has no tanks. ![]() While they may seem to be the last word in damage against the easier enemies, its all front-loaded damage. They consume more than twice as many resources to use as other classes and they won't perform better than a properly built ARSMG or RFHG. MGs are a bait, especially this early on. I agree with everything you already said, but I want to add more about MGs for our dear OP. ARSMG will be your basic team for most of the game, a good generalist team that can't address everything (like armor), but they can do fine in most areas. SMGs usually have high HP and evasion, meaning they can tank the brunt of damage and leave your ARs free to deal damage. Not to mention they have downtime due to needing to reload, and they're costly to field. MGs are better suited for low-evasion (due to their bad accuracy) high-armor units you'll face much later in the game. They're better paired with RFs which deal slow, heavy damage to the backline, and they get armor piercing rounds. Add mine in my flair! It'll hurt things.Įdit: To elaborate a little more, HGs, while nice for universal buffs, generally won't make up for the DPS loss another AR can bring. Slow, but some people have teams that will be strong for a considerable amount of time, so every bit of help will help. Set them to Capture Base after summoning, and they'll move one space every turn with their sights set on the enemy Command Center. Two teams on a map can conquer slightly faster than one, or you can leave one to defend a key point while the other attacks the enemy.Īlso, you can use a Friend Echelon to help you win most maps. You can use this as a reference to set up a second ARSMG team. For other early-game ideas, look at this spreadsheet. Sucks that you've invested a good amount of Cores into higher-rarity dolls already, but it's not crippling. STEN MkII and UMP45 are pretty good for SMG, then for AR.I'd keep OTs-12, throw in FF FNC, and maybe L85A1. You really should look into an ARSMG setup-two SMGs in the front (that is, on the middle column), three ARs in the back. You need to change your team composition. ![]()
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